Status is the parameter that affects battle, and they are raised by distributing Status Points that are gained by raising character's level.
In leveling up, even if you get a lot of EXPs, you will level up one level at a time.
*There will be no continuous level-ups, and EXPs cannot be transferred
The main tower have a recommended Lv! The recommended Lv. for the "Training Room" is set, and as the character's Lv. exceeds the recommended Lv. for the map, the exp, Jexp, and item drop rate will gradually decrease,defeat point, and if the character's Lv. exceeds the recommended Lv. by 100 or more, the exp and Jexp gained will decrease to 0.
>>> STR,INT,VIT,MEN,DEX status' upper cap are set.
- Upper cap will be Character Level x100.
Ex: If the Character Level is Lv320, the upper cap will be "32000," if Lv200, the upper cap will be "20000," and if Lv80, the upper cap will be "8000."
- Please note that upper cap are total of each skill's buff, ORBs, and Crysta/High Crysta Arms, and not the upper cap of raising status.
- Each status raised by Buff Skills, effective until the upper cap.
* Please note that as upper cap is reached, debuff will occur as using buff skills.
STR (Strength): Affects ATK
INT (Intelligence): Affects MATK
VIT (Vitality): Affects DEF and HP
MEN (Mentality): Affects MDEF and SP
DEX (Dexterity): Affects Criticals
DEF(Defence) and MDEF(Magic Defence): Affects damages. The number within () affects with division. The number not in () affects with subtraction, and number will be increased as you equip subtracted DEF and subtracted MDEF.
Up until Lv499, Status can be reset and redistributed from the Class Manager NPC in the Base field.
As an exception, Status can be reset by using ""Restatus Scroll"" from Lv499 or higher.
*The upper limit will be the total rate of each up effect
Ex) If the physical damage is increased up to 100%, the physical damage increase effect by skills and buff will be 0
*Even if there is no upper limit for the correction effect, there is an upper limit for the final damage
List |
Upper |
Lower |
Raise HP |
300% |
-95% |
Raise SP |
300% |
-95% |
Adds Critical |
95% |
-95% |
Defends Critical |
95% |
-95% |
Raise Monster Damage |
100% |
-90% |
Raise Player Damage |
100% |
-90% |
Raise Physical Damage |
100% |
-90% |
Raise Magic Damage |
100% |
-90% |
Cuts Physical Damage |
80% |
-80% |
Cuts Magic Damage |
80% |
-80% |
Raise Moving Speed |
70% |
-70% |
Raise Attack Speed |
70% |
-70% |
Enchant Speed
Ex) When using skill of "Enchanting Time: 3.00" during "Enchant Speed: +50%", Enchant Speed will be faster by 1.5 times, and Enchanting Time will be 2 seconds. |
70% |
-70% |
Cool Time Cut
Ex) When using skill of "Cool Time Cut +50%" during "Cool Time: 30.00", Cool Time will be cut by 50%, and total Cool Time wil be 15 seconds. |
70% |
-70% |